avroom
Well-Known Member
Why not Spacedoggy?Just the RSI Aurora. Can I name my ship? I need to come up with a spiffy name. Y'know what...Moondoggy might just fit...
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Seems like it will be a cool game but I'm too lazy to wait
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Why not Spacedoggy?Just the RSI Aurora. Can I name my ship? I need to come up with a spiffy name. Y'know what...Moondoggy might just fit...
Cargoception.I wonder if I can carry cargo while robbing other people's cargo while defending cargo freight trains carrying cargo.... then fail some objectives while keeping worthwhile ones alive. Then my faction decides to do something else, then I swap teams just to double cross them then anarchy, then capitalize on the confusion until eventually I tire out and run back to base with whatever I got.
It's the ultimate sandbox game amirite?
Cargoception.
And yes.
Woah. Good idea, man.And this can happen at any one time randomly, or when the mood strikes me. I don't want to fly to Planet X just to go rouge or to Station Z to join some fleet. I also want to be a civilian/bandit/defender type whenever I feel which role is the most effective. If there's too many defenders/civilians the prize becomes too small and not worth anyone's time, they can go rouge too if they wanna... or flee because its not worth doing this mess.
If I had to stick to one role for simply one session that defeats the purpose of a sandbox game emphasizing freedom to do whatever, whenever.
I saw that article earlier today. On another topic, if we're lucky, we might even be able to host our own servers in December when alpha goes live!Bumping due to news, everyone!
Star Citizen has now become the most-successful crowdfunding venture, ever. Star Citizen has now out-pledged Project Pebble to raise $10.6 million. According to the article that amount spread over the 195,000 backers averages out to about $54 per person.
I think I have an idea what we could use our old MC server for someday in the future...
As long as you can run Crysis 3, you should be able to play Star Citizen. (at least for now) The thing is, when the full version actually rolls around in 2014, they'll probably be using something like Cry Engine 3.1, so you can't be completely sure. Besides, the way technology changes, there's really no safe bet that far off. I'm just hoping the rig I bought not to long ago holds up...Here is another article from Joystiq. The article is an interview with Chris Roberts where he states that the cost of developing a spaceship in-game is about $35,000USD. The larger carrier cost up to $150,000USD. A single figher in-game contains over 300,000 polygons and the large Bengal class carriers will have over 7million polygons. The article does say that today's games have about 10k polygons for characters and 30k for vehicles, just to give you perspective how detailed these ships are going to be in this game. The article goes on to talk about how RSI started working on the game concept and their idea for generating interest and profit to continue supporting the game (here's a hint: Think Minecraft).
I'm going to need a new rig before this game come out in 2014. No doubt about it.
As long as you can run Crysis 3, you should be able to play Star Citizen. (at least for now) The thing is, when the full version actually rolls around in 2014, they'll probably be using something like Cry Engine 3.1, so you can't be completely sure. Besides, the way technology changes, there's really no safe bet that far off. I'm just hoping the rig I bought not to long ago holds up...