ChibaMasato
Well-Known Member
Ohai. I've been playing TF2 a lot lately, and I'm slowly beginning to notice how some weapons go better with some than others, and no, I'm not talking about the sets. I mean 3 random weapons that just fit together. This thread is for people to share what they have found that works really well. Naturally, I have several, even mulitples for the same class. Without further delay, let me start. :3
Scout:
Support Scout: Force-a-Nature/Soda Popper, Mad Milk, Candy Cane
Desc: This set turns the rather aggressive scout into a true team player. FaN's knockback can save teammates from the likes of Pyros and Snipers, or if you have the Popper, you can be more aggressive using the crits. The milk lets your team heal up, and as an added bonus, when you kill someone, a mini-health pack drops, healing your team more.
Weaknesses: LL soldier, stickybomb demo - The extra explosive damage really takes its toll. I say LL solider because scouts are usually fast enough to avoid the standard speed, and they can be a pain to hit with the Direct Hit.
Look, Ma! I can fly!: FaN, Pretty Boy's Pocket Pistol, Atomizer
Desc: While I haven't tested this one personally, I have a feeling this scout would be a real nuisance to play against. 5 jumps. Jump, fire, jump, fire, jump. Can you say major air? As an added bonus, you no longer take fall damage so you pretty much have free reign over the air, plus with the added health, the Atomizer's jump damage isn't nearly as bad as it could be.
Weaknesses: Pyros and anything else with a shotgun - Pyros murder this build, due to the PPP's increased fire damage. As for the shotguns, it's almost a guaranteed hit with, at least, one bullet, which with enough people are shooting at you, can hurt really quickly.
It's a Home run!: Baby Face's Blaster, Bonk! Atomic Punch, Sandman
Desc: Not to be confused with Homerun09, this set is based on the idea of capturing all the points very quickly. BFB's Boost effect makes scout stupidly fast. Bonk! is used to A. bypass sentries or B. escape. The Sandman's stun is used to run past enemies trying to stop you. Again, another nuisance build for a scout.
Weaknesses: Mini-sentries, Pyros with airblast, Heavy with Natascha- You can't stun a mini-sentry, and they can slow you down, pyros can airblast your ball back and if it hits you, it's pretty much game over. One bullet from Natascha will slow you down, which allows every class to target you better
Soldier:
Medic? I don't need a friggin' Medic!: Black Box, Concheror, Half-Zatoichi
Desc: You've probably figured out what this build's about. This is designed to give the solider as much self-healing as possible. I don't think I need to explain more.
Weaknesses: Anyone with the Half-Zatoichi, Snipers, Spies - All instant kills. No amount of healing fixes that.
Trollider: Rocket Jumper, Mantreads, Market Gardener
Desc: Rocket jump, land on, whack with shovel, repeat. Seriously, there's nothing more to it.
Weakness: Anyone who notices you before you can hit them.
Leave no man behind: Black box, Battalion's Back-up, Disciplinary Action
Desc: A supporting set. BB to keep yourself alive, Battalion's Back-up to prevent cheap random criticals from stopping your push, and the DA to get everyone up there faster.
Pyro:
MMMPH! Muthafuckas!: Phlogistinator, Scorch Shot, Sharpened Volcano Fragment
Desc: A build that revolves around the Phlog's Mmmph meter. Volcano Fragment for the fire damage. The Scorch Shot is my personal choice, although I think the Detonator would also be good due to the AoE they both have.
Weaknesses: Pyros with shotguns, soldiers, demomen - No airblast and no non-fire weapons
Special delivery!: Degreaser, Shotgun, Postal Pummeler
Desc: OMG a stock weapon in a loadout?! Yes, actually. Naturally, this set makes use of the Degreaser's quick weapon switch, and the PP's crits against burning players. The shotgun is used to fight off enemy pyros.
Weaknesses: Anyone faster than the Pyro. - If they get out of range of your melee, you'll waste precious seconds trying to hit them.
Demoman:
I'll show you why they call me the DEMOman: Grenade Launcher, Scottish Resistance, Ullapool Caber
Desc: The Michael Bay set. Explosions. More explosions. Seriously though. I know some people hate the fact that the majority of the Demoman's weapons are melee and not enough ka-booms. This is the set for you.
Weaknesses: Pyro - Airblast. That is all.
The DemoKnight Rises: Ali Baba's Wee Booties, Splendid Screen, -
Desc: Yes, the infamous Demoknght. Any melee weapon works with this build.
Weaknesses: Mini-Sentries, Scouts, Snipers - Mini-sentries wreck dks, scouts can typically avoid them, and snipers usually have enough distance to take them out.
[Heavy:
Cry some moar!: Tomislav, Sandvich, Killing Gloves of Boxing
Desc: This set is designed to make people hate you. Get a kill with the KGB, switch to the Tomislav, and go to town. Sandvich is for back-up.
Weaknesses: Snipers, Spies - One shot kills can ruin your momentum.
Baby needs a spanking: Natascha, Buffalo Steak Sandvich, Eviction Notice
Desc: Spazztic melee weapon, plus crits? Yesplz. Natascha can be used to slow enemies down, or scare them away.
Weaknesses: Anyone too far away to punch after eating the BSS - Minicrits on you can kill you quick.
Engineer
Combat Engi: Frontier Justice, Pistol, Gunslinger
Desc: Another well known set up. Build a mini sentry, use the pistol to support it, when it gets destroyed, switch to the FJ and use the revenge crits.
Weaknesses: Anything that can shoot a mini sentry while being out of its range - It means a waste of metal and no support for you.
Heavy Metal Engi: Widowmaker, Short Circuit, Jag
Desc: A hard-hitting set-up. Jag to building everything faster, Short Circuit to defend them, and the Widowmaker to do some damage.
Weaknesses: Lack of metal - Your biggest worry considering the entire set-up depends on it.
Medic
Battle Medic: Blutsauger, Kritzkrieg, Ubersaw
Desc: An offensive Medic, designed to push enemies back using the criticals. The Blutsager makes staying alive easier, and the Ubersaw for building up the uber.
Weaknesses: Heavies, Pyros - The amount of damage they put out is enough to stop any Medic cold
You crossed the wrong Medic: Crusader's Crossbow, Medigun, Amputator
Desc: What some people are calling the new Battle Medic, This set uses the set bonus from the CC and the Amp. It keeps you alive, and you're slightly more accurate. The bonus also nullifies afterburn and bleed.
Weaknesses: Anything that can take off chunks of health. - The healing won't be able to fix you fast enough
As far as Sniper and Spy go, it's a preference thing. Both are the insta-kill classes. I can't give suggestions, but you guys can. :3 Post load-outs you think are good. And if you're bored, try some of these out. Who knows? Maybe you'll find a new load-out.
Scout:
Support Scout: Force-a-Nature/Soda Popper, Mad Milk, Candy Cane
Desc: This set turns the rather aggressive scout into a true team player. FaN's knockback can save teammates from the likes of Pyros and Snipers, or if you have the Popper, you can be more aggressive using the crits. The milk lets your team heal up, and as an added bonus, when you kill someone, a mini-health pack drops, healing your team more.
Weaknesses: LL soldier, stickybomb demo - The extra explosive damage really takes its toll. I say LL solider because scouts are usually fast enough to avoid the standard speed, and they can be a pain to hit with the Direct Hit.
Look, Ma! I can fly!: FaN, Pretty Boy's Pocket Pistol, Atomizer
Desc: While I haven't tested this one personally, I have a feeling this scout would be a real nuisance to play against. 5 jumps. Jump, fire, jump, fire, jump. Can you say major air? As an added bonus, you no longer take fall damage so you pretty much have free reign over the air, plus with the added health, the Atomizer's jump damage isn't nearly as bad as it could be.
Weaknesses: Pyros and anything else with a shotgun - Pyros murder this build, due to the PPP's increased fire damage. As for the shotguns, it's almost a guaranteed hit with, at least, one bullet, which with enough people are shooting at you, can hurt really quickly.
It's a Home run!: Baby Face's Blaster, Bonk! Atomic Punch, Sandman
Desc: Not to be confused with Homerun09, this set is based on the idea of capturing all the points very quickly. BFB's Boost effect makes scout stupidly fast. Bonk! is used to A. bypass sentries or B. escape. The Sandman's stun is used to run past enemies trying to stop you. Again, another nuisance build for a scout.
Weaknesses: Mini-sentries, Pyros with airblast, Heavy with Natascha- You can't stun a mini-sentry, and they can slow you down, pyros can airblast your ball back and if it hits you, it's pretty much game over. One bullet from Natascha will slow you down, which allows every class to target you better
Soldier:
Medic? I don't need a friggin' Medic!: Black Box, Concheror, Half-Zatoichi
Desc: You've probably figured out what this build's about. This is designed to give the solider as much self-healing as possible. I don't think I need to explain more.
Weaknesses: Anyone with the Half-Zatoichi, Snipers, Spies - All instant kills. No amount of healing fixes that.
Trollider: Rocket Jumper, Mantreads, Market Gardener
Desc: Rocket jump, land on, whack with shovel, repeat. Seriously, there's nothing more to it.
Weakness: Anyone who notices you before you can hit them.
Leave no man behind: Black box, Battalion's Back-up, Disciplinary Action
Desc: A supporting set. BB to keep yourself alive, Battalion's Back-up to prevent cheap random criticals from stopping your push, and the DA to get everyone up there faster.
Pyro:
MMMPH! Muthafuckas!: Phlogistinator, Scorch Shot, Sharpened Volcano Fragment
Desc: A build that revolves around the Phlog's Mmmph meter. Volcano Fragment for the fire damage. The Scorch Shot is my personal choice, although I think the Detonator would also be good due to the AoE they both have.
Weaknesses: Pyros with shotguns, soldiers, demomen - No airblast and no non-fire weapons
Special delivery!: Degreaser, Shotgun, Postal Pummeler
Desc: OMG a stock weapon in a loadout?! Yes, actually. Naturally, this set makes use of the Degreaser's quick weapon switch, and the PP's crits against burning players. The shotgun is used to fight off enemy pyros.
Weaknesses: Anyone faster than the Pyro. - If they get out of range of your melee, you'll waste precious seconds trying to hit them.
Demoman:
I'll show you why they call me the DEMOman: Grenade Launcher, Scottish Resistance, Ullapool Caber
Desc: The Michael Bay set. Explosions. More explosions. Seriously though. I know some people hate the fact that the majority of the Demoman's weapons are melee and not enough ka-booms. This is the set for you.
Weaknesses: Pyro - Airblast. That is all.
The DemoKnight Rises: Ali Baba's Wee Booties, Splendid Screen, -
Desc: Yes, the infamous Demoknght. Any melee weapon works with this build.
Weaknesses: Mini-Sentries, Scouts, Snipers - Mini-sentries wreck dks, scouts can typically avoid them, and snipers usually have enough distance to take them out.
[Heavy:
Cry some moar!: Tomislav, Sandvich, Killing Gloves of Boxing
Desc: This set is designed to make people hate you. Get a kill with the KGB, switch to the Tomislav, and go to town. Sandvich is for back-up.
Weaknesses: Snipers, Spies - One shot kills can ruin your momentum.
Baby needs a spanking: Natascha, Buffalo Steak Sandvich, Eviction Notice
Desc: Spazztic melee weapon, plus crits? Yesplz. Natascha can be used to slow enemies down, or scare them away.
Weaknesses: Anyone too far away to punch after eating the BSS - Minicrits on you can kill you quick.
Engineer
Combat Engi: Frontier Justice, Pistol, Gunslinger
Desc: Another well known set up. Build a mini sentry, use the pistol to support it, when it gets destroyed, switch to the FJ and use the revenge crits.
Weaknesses: Anything that can shoot a mini sentry while being out of its range - It means a waste of metal and no support for you.
Heavy Metal Engi: Widowmaker, Short Circuit, Jag
Desc: A hard-hitting set-up. Jag to building everything faster, Short Circuit to defend them, and the Widowmaker to do some damage.
Weaknesses: Lack of metal - Your biggest worry considering the entire set-up depends on it.
Medic
Battle Medic: Blutsauger, Kritzkrieg, Ubersaw
Desc: An offensive Medic, designed to push enemies back using the criticals. The Blutsager makes staying alive easier, and the Ubersaw for building up the uber.
Weaknesses: Heavies, Pyros - The amount of damage they put out is enough to stop any Medic cold
You crossed the wrong Medic: Crusader's Crossbow, Medigun, Amputator
Desc: What some people are calling the new Battle Medic, This set uses the set bonus from the CC and the Amp. It keeps you alive, and you're slightly more accurate. The bonus also nullifies afterburn and bleed.
Weaknesses: Anything that can take off chunks of health. - The healing won't be able to fix you fast enough
As far as Sniper and Spy go, it's a preference thing. Both are the insta-kill classes. I can't give suggestions, but you guys can. :3 Post load-outs you think are good. And if you're bored, try some of these out. Who knows? Maybe you'll find a new load-out.