Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I wanna see this game that you've already started! xDI'm curious to see what gets posted in this thread. :3 Also, I have several concepts for games I want to make. 1 is a 2D metroidvania style platformer with various ways of doing pretty much everything. Another is a Skyrim-like 3D adventure game with an "evolving" combat system, i.e. the more you fight, the more you learn to do in terms of abilities. And another being focused more around stealth than anything. Only the second one has a bit of work done on it, however, it's very rough.
I'm curious to see what gets posted in this thread. :3 Also, I have several concepts for games I want to make. 1 is a 2D metroidvania style platformer with various ways of doing pretty much everything. Another is a Skyrim-like 3D adventure game with an "evolving" combat system, i.e. the more you fight, the more you learn to do in terms of abilities. And another being focused more around stealth than anything. Only the second one has a bit of work done on it, however, it's very rough.
I, hopefully, would like to make a game that's a bit spooky as well as interesting and visually pleasing.
So far it's called 'Deception' and is set on an abandoned space station where the player wakes up and has no idea who or where they are. They have to reach the escape pod before they are 'Captured' by the station's guardians.
The guardians are bio-mechanical creatures categorised as Demi-gods, Deities and Gods. Gods being the most powerful and dangerous and Demi-gods being the weakest and least powerful.
The higher the level, the less lights they have. Only the mask of a God glows. The others have many more lights and characteristics that give the player a warning of it's approach. The lower the category, the more common they are.
The entire goal is to escape the station with the help of The Voice [Who is not revealed until the very end] and live to tell the tale.
Well?
Good game concept?
Well I'll hopefully have enough to start making the game soon. I'll most likely need some help doing 3d modelling and programming, since I'm hopeless with Maya and Unity. But I can do textures, designs and concepting.If this were on kickstarter I would kick it so hard it'd become retarded. I'm a relatively half-assed designer/programmer so if you need any help from someone like me I'd be glad to do so when I can.
Yes. I'd play it. And that's saying a lot from someone who shies away from anything generally labeled as "spooky" due to extreme cowardice. :3 By the description, I'm assuming the genre could be classified as stealth-survival? Basically, the smart idea would be to not be seen at all, and getting seen is generally an "Ohshitohshitohshitrunrunrun" moment?I, hopefully, would like to make a game that's a bit spooky as well as interesting and visually pleasing.
So far it's called 'Deception' and is set on an abandoned space station where the player wakes up and has no idea who or where they are. They have to reach the escape pod before they are 'Captured' by the station's guardians.
The guardians are bio-mechanical creatures categorised as Demi-gods, Deities and Gods. Gods being the most powerful and dangerous and Demi-gods being the weakest and least powerful.
The higher the level, the less lights they have. Only the mask of a God glows. The others have many more lights and characteristics that give the player a warning of it's approach. The lower the category, the more common they are.
The entire goal is to escape the station with the help of The Voice [Who is not revealed until the very end] and live to tell the tale.
Well?
Good game concept?
I am definitely not one for spooky.Yes. I'd play it. And that's saying a lot from someone who shies away from anything generally labeled as "spooky" due to extreme cowardice. :3 By the description, I'm assuming the genre could be classified as stealth-survival? Basically, the smart idea would be to not be seen at all, and getting seen is generally an "Ohshitohshitohshitrunrunrun" moment?
Game Maker is excellent for entry-level development. However, last time I checked, its capabilities are reserved for sprite-based 2D games. If you have any ambitious ideas, save them for when you would work with Unity, or even better, Source or Unreal.Literally, all I have is stuff written down. ._.; Trust me, I'd love to have something really to show for it, but I don't. However, within the next few days, I'm going to be focusing on learning GameMaker Studio, considering they're updating the free version to be as useful as the $50 version was.
If you have any ambitious ideas, save them for when you would work with Unity, or even better, Source or Unreal.
I, hopefully, would like to make a game that's a bit spooky as well as interesting and visually pleasing.
So far it's called 'Deception' and is set on an abandoned space station where the player wakes up and has no idea who or where they are. They have to reach the escape pod before they are 'Captured' by the station's guardians.
The guardians are bio-mechanical creatures categorised as Demi-gods, Deities and Gods. Gods being the most powerful and dangerous and Demi-gods being the weakest and least powerful.
The higher the level, the less lights they have. Only the mask of a God glows. The others have many more lights and characteristics that give the player a warning of it's approach. The lower the category, the more common they are.
The entire goal is to escape the station with the help of The Voice [Who is not revealed until the very end] and live to tell the tale.
Well?
Good game concept?
I don't think I've heard of a game like that.Just gonna say that it sounds kind of like another game (Can't remember the name tho, its a place you are like a prisoner in a lab where they have experimented enemys, that looks like clay dolls kind of, with all these diffrent abilitys like open doors and speaking into your mind and so forth.)
Am not good at anything useful like stuff like well. . This. (Tho i am a bit artistic but am probebly not good enough for these stuff.)
Just saying this cause it spurred up the memory i had of that game, whatever the name of it now is.
Just as a note, some of the stuff you've quoted isn't actually in the game anymore. Hence the posting of the 2.0 version."stuff"
I don't think I've heard of a game like that.
Though I don't see how you saw the connection between my game and this mestery game xD.
My game doesn't have any 'supernatural' aspects like the ones you mentioned and the station is a science and research station. The character you play was someone who lived/worked on the station.